- Autodesk Scaleform Download
- Autodesk Scaleform Download
- Autodesk Scale Form Download
- Scaleform Corporation
- Scaleform Download
- Scaleform Video Encoder
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A user interface in Borderlands, rendered using Scaleform GFx | |
Original author(s) | Scaleform Corporation |
---|---|
Developer(s) | Autodesk |
Stable release | |
Written in | C++. C++ API provided,[1] C# API available in Unity Plugin;[2] ActionScript virtual machine included |
Platform | Microsoft Windows, OS X, Linux, as well as Xbox 360, Xbox One, PlayStation 2, PlayStation Portable, PlayStation 3,[3]PlayStation 4, PS Vita,[1]3DS,[1]Wii,[1]Wii U,[4]Windows Phone,[5]iOS,[1] and Android[1] |
Type | Game middleware Game development tool |
License | Proprietary |
Website | www.autodesk.com/products/scaleform/overview |
Scaleform GFx was a game developmentmiddleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games.[6] As a result of Autodesk's acquisition of Scaleform Corporation in March 2011,[7] Scaleform GFx became part of the Autodesk Gameware line of middleware. On July 12th 2018, Autodesk discontinued Scaleform GFx and is no longer available for purchase.[8]
Authors created user interfaces using Adobe Flash authoring tools, such as Adobe Flash Professional; the resulting SWF files could be used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines.
Autodesk Scaleform Download
All major platforms were supported, including game consoles, mobile and PC operating systems.[1] Scaleform provided APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal Engine, and CryENGINE.[9][10][11][12][13][14] Scaleform GFx could also be licensed for use as a standalone Flash runtime system on mobile platforms,[15][16] competing with Adobe AIR.
- 1Features
- 3Technology partners
Features[edit]
Autodesk Scaleform Download
Scaleform GFx contained several core systems, including:
- a GPU-accelerated rendering engine for display objects, featuring a vector-to-triangle tessellation engine with an edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges
- mesh rendering backends for DirectX and OpenGL APIs
- a mesh cache to manage tessellated triangle data
- a vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand
- support for all major Flash display classes including Sprite, MovieClip, TextField and Filters (Glow, Bevel, DropShadow, etc.)
- optimized ActionScript 3[17] and ActionScript 2 virtual machines with garbage collector, as well as GFx-specific ActionScript extensions[18]
- audio support via a licensee-implementable C++ interface, with a default implementation supporting FMOD[19]
Additional components[edit]
In addition to the engine, documentation, and samples, the Scaleform GFx SDK included several additional components:
- Scaleform 3Di
- ActionScript 2 extensions allowing for three-dimensional location and rotation of Flash elements. Scaleform 4 includes support for ActionScript 3's built-in 3D capabilities, making 3Di unnecessary.[20][21]
- Scaleform CLIK
- Common Lightweight Interface Kit - easily customizable Flash UI component framework, including buttons, list boxes, drop down menus, sliders, trees and windows, created in collaboration with gskinner.com. These components are intended to be lightweight, while providing for bi-directional communication with the engine and other considerations for game development.[22]
- Scaleform UI Kits
- Prebuilt customizable examples including sample C++ engine and ActionScript code, as well as corresponding Flash content. These currently include an MMO UI, FPS HUD, and frontend menu kit.
- Scaleform AMP
- Analyzer for Memory and Performance - profiler tool used to analyze memory and performance of Flash content inside a game or 3D application while running on PC, console or mobiles. AMP is similar in purpose and design to Adobe Scout. AMP gives detailed stats for CPU usage, rendering, and memory, and includes a complete ActionScript profiler with function and per-line timing.
Separately-licensed add-ons[edit]
Scaleform also provided two optional add-ons for GFx:
- Scaleform Video
- Fully integrated video codec for Flash Video workflow support (currently powered by CRI Movie.)
- Scaleform 3Di
- Fully integrated Input Method Editor (IME) for Asian chat support.
Autodesk Scale Form Download
Games using Scaleform technology[edit]
Technology partners[edit]
Game engines[edit]
- Source Engine (Alternative to VGUI2 in games such as Counter-Strike: Global Offensive and Portal 2)
- Unreal Engine 3[23] and UDK[24]
- Crytek CryEngine 2[25] and CryEngine 3
- Emergent Gamebryo[26] and LightSpeed[27]
- Instinct Technology
- RAGE (In game Grand Theft Auto V used for almost everything, including map)
Other middleware[edit]
- CRI Movie[28]
- GameSpy[29]
See also[edit]
References[edit]
- ^ abcdefg'Scaleform - Usage - Platforms'. Autodesk. Retrieved 2014-09-07.
- ^http://gameware.autodesk.com/scaleform/faqs
- ^Brandon Boyer (2007-04-19). 'Scaleform GFx Comes to PSP, PS3'. Gamasutra. Retrieved 2008-07-21.
- ^http://www.nintendoworldreport.com/news/29460
- ^http://www.develop-online.net/news/42374/A-wealth-of-tools-support-for-Windows-Phone-8
- ^'Games Central: 'Masthead Licenses Scaleform for Earthrise'. Archived from the original on 2011-07-11.Cite uses deprecated parameter
|deadurl=
(help) - ^'Autodesk & Scaleform'. Autodesk. Retrieved March 1, 2011.
- ^Autodesk Scaleform GFx Middleware Overview
- ^Unreal Development Kit Game Design Cookbook, Packt Publishing Ltd, 22-Feb-2012
- ^UDK Game Development, Cengage Learning, 2012
- ^Beginning iOS 3D Unreal Games Development, Apress, 04-Apr-2012
- ^CryENGINE Game Programming with C++, C#, and Lua, Packt Publishing Ltd, 22-Nov-2013
- ^Game Coding Complete,
- ^Cryengine 3 Game Development: Beginner's Guide, Packt Publishing Ltd, 21-Sep-2012
- ^http://www.cnet.com/news/how-to-quickly-convert-flash-games-into-mobile-apps/
- ^http://gameware.autodesk.com/scaleform/advantage
- ^Kris Graft. 'Scaleform GFx 4 Supports Flash 10 AS3'. Gamasutra. Retrieved 2010-10-01.
- ^Scaleform 4.2 Extensions, Autodesk
- ^http://gameware.autodesk.com/scaleform/features/audio
- ^Kris Graft. 'New Scaleform Supports 3D Menus'. Gamasutra. Retrieved 2010-04-07.
- ^http://gameware.autodesk.com/documents/sf_4.2_3Di.pdf
- ^http://gameware.autodesk.com/scaleform/tools
- ^'Unreal Engine in major Scaleform UI deal'. Develop. Retrieved 2010-05-15.
- ^'Scaleform to be free for UDK'. Develop. Retrieved 2010-05-15.
- ^'CryEngine 2 Uses Scaleform GFx'. GameSpot. Retrieved 2008-07-21.
- ^'Emergent Fully Integrates Scaleform and SpeedTree in Gamebryo Under Company's Growing Partner Program'. Reuters. 2008-02-05. Archived from the original on 2013-01-17. Retrieved 2008-07-21.Cite uses deprecated parameter
|deadurl=
(help) - ^Will Freeman (2009-03-21). 'Key middleware providers pledge support for Gamebryo LightSpeed'. Develop. Retrieved 2009-08-14.
- ^Chris Remo (2009-03-12). 'Scaleform announces CRI video codec partnership'. Gamasutra. Retrieved 2009-08-14.
- ^'Scaleform and GameSpy Launch Comprehensive In-Game Lobby Solution'. IGN. 2008-02-13. Retrieved 2008-07-21.
External links[edit]
- Scaleform GFx on MobyGames
- Scaleform on MobyGames
- Scaleform on LinkedIn
- Flash in Games SIG on IGDA
- ScaleForm GFx on UDK
Subsidiary of Autodesk | |
Industry | Computer and video games Game Middleware Game development tool |
---|---|
Founded | Laurel, Maryland, U.S. (2004) |
Founder | Brendan Iribe, Michael Antonov |
Headquarters | Greenbelt, Maryland, U.S. |
Owner | Autodesk, Inc. |
Number of employees | 30 |
Website | Scaleform at Autodesk.com |
Scaleform Corporation is a developer providing middleware for use in the video game industry. As a result of Autodesk's acquisition of the company in March 2011,[1] Scaleform has become part of the Autodesk Gameware line of middleware.
Scaleform Corporation
Products[edit]
- Scaleform GFx allows licensees to create user interfaces using Adobe Flash authoring tools, such as Adobe Flash Professional; the resulting SWF files can be used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines. Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity and Unreal Engine. Scaleform GFx can also be licensed for use as a standalone Flash runtime system on mobile platforms,[2][3] competing with Adobe AIR.
- Scaleform Video, a fully integrated video codec for Flash Video workflow support (currently powered by CRI Movie).
- Scaleform IME, a fully integrated Input Method Editor (IME) for Asian chat support.
References[edit]
Scaleform Download
- ^'Autodesk & Scaleform'. Autodesk. Retrieved March 1, 2011.
- ^http://www.cnet.com/news/how-to-quickly-convert-flash-games-into-mobile-apps/
- ^http://gameware.autodesk.com/scaleform/advantage
External links[edit]
- Scaleform on MobyGames
- Scaleform on LinkedIn
- Flash in Games SIG on IGDA